My original idea was to create an interactive experience for a museum space, making the experience individual to each person. After a long development process, I decided to create a space which is about awareness of lip reading and the importance of making sure people can see your lips.
Within the space the participant is trying to listen to a story, but the speaker keeps turning away; which in turn means the audio cuts out. Then the participant has to move position to recover the sound. This is to show the frustration people with hearing difficulties have to endure when trying to lip read.
The space was not specifically aimed at a particular audience, but hopefully the engagement is simple enough for a large audience of people to understand and use easily.
Could be telling an interesting gossip story but turn away at the interesting moments. I have to figure out what the viewer has to do to get the interesting moments.
- I want to show the frustration of trying to lip read
- also the embarrassment, it could be that if you move to the left once you get the next bit of the story, but if you move to the left again and don’t swap sides and go to the right, this means the person says ‘i already said?!?’ and you don’t get any new info. You slowly work out that you have to move from side to side- can’t just use one side-this makes it more exhausting and difficult.
- Could make it so you have to go quite far from side to side and sometimes you really don’t have time so you quite often miss what the persons saying.
- want to check out games that use constant movement, maybe some like twister or a dance-mat.
Continuing with the sound/image idea I was trying to decide how to display the different view of a Deaf person trying to lip read. Was thinking it would be interesting to have different videos of a person talking; one would be without any sound, one would have sound but it would cut-out or muffle when the person turns away or puts there hand over there mouth etc. I could also have a video with subtitles maybe, could have words missing when the person turns away etc but maybe not!?
I could use sensor pads on the floor. So when you enter the room there is just a woman talking with no sound, then when you press the different sensors it adds elements of sound or subtitles.
I was researching lip reading and I found an advert that is a really good example of the type of thing I was thinking of doing. Although I wouldn’t use just lips, I was thinking of actually filming someone talking
This is an advert for New Zealand’s National Foundation for the Deaf. Through my research I have discovered that there are hardly any adverts for awareness of lip reading. The only other one I could really find is the link in the last lip reading post.
Continuing with the idea of two points of view, I have been looking at the different senses. I have become interested with the connection between sight and sound and have started to look at lip reading. I thought it might be interesting to do something on making people aware of the difficulties of having to try and lip-read. This means I can make it educational as well as interesting hopefully.
I could split it into sections with the different things that make it hard to lip read such as mumbling, turning away or putting your hands over the mouth or shouting.
National Foundation for the Deaf Commercial